Inspiration
mPokket is primarily a lending platform. Inside it sat a small non-lending section (NLB) offering skill-building features — 2-minute videos, an AI tutor, a resume builder, quizzes. It had almost no structure: videos weren't grouped, there was no progress, no reward for finishing anything, and no reason to come back. It shipped with only 2–3 active users.
"The features existed, but the product didn't. So we asked: what if this became its own product?"
Timeline : June 2025 - Ongoing
Project 1
Product Scope
Rather than shipping one identical app everywhere, each market's feature set reflects its own business model.

Indonesia Live

Courses and chapters, Progress tracking, Achievement badge (shareable), Explore (reels), SkillZi AI — text and voice<./p>

India Live

All Indonesia Features and Wallet — points to cash, Daily rewards, Referral system, Regional language support, Wearables — glasses with camera, linked to AI module.

US In Progress

All Indonesia Features and Personalised recommendation module, ADA and VPPA compliant, Dark and light mode.

My contribution
What I owned in the Project
As sole designer, I built the design system from scratch, restructured the flat video experience into a course-chapter hierarchy, designed every screen across onboarding, home, AI, wallet, referral, and subscription, and worked directly with PMs, engineers, and business stakeholders on monetisation and feasibility.
Working with cross-functional teams — product, engineering, business — I contributed to the decision to spin this out as a standalone international learning platform, rebuilt from the ground up rather than patched in place.

3

Countries variants designed

2

Design systems, from scratch (dark and light mode)

9+

Major flows implemented, all on my own

Reflection
What this project taught me
Product thinking first
    Being involved from the problem-framing stage—not just designing screens—changed how I approach every project. Instead of asking "What should this page look like ?" I learned to ask "What problem are we solving, who are we solving it for, and how will we measure success ?".
Design for many markets
    Designing experiences for users across India, Indonesia, and the US showed me that good design isn't one-size-fits-all. Working closely with international stakeholders taught me to balance regional expectations, cultural nuances, and business priorities.
Compliance is part of design
    Building products that met ADA accessibility standards and VPPA privacy requirements in the US taught me that compliance isn't something added at the end. Accessibility, privacy, and legal considerations influence layouts, interactions, content, and user flows.